Cynthia, Heroine of Peerless Justice!! (
galeforcer) wrote2013-03-29 03:36 am
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Character Name: Cynthia
Canon: Fire Emblem: Awakening
Canon Point: Pre-endgame “Grima”; before engaging the Fell Dragon in the final battle
Background/History: Fire Emblem Wikia link
Note: This Cynthia's parents are Chrom and Sumia, making Lucina her older sister and Cynthia herself a princess of Ylisse. As for her male supports, she's assumed to be on A with everyone (including the male tactician, hence she's more of a team player now), no Sbut working on one in-game.
Personality: In the grim future where mankind has almost been completely wiped out from the world’s surface, the bravest and most skilled of remaining humans continue to fight desperately every day for their lives against armies of Risen, undead corpse soldiers loyal to Grima, the Fell Dragon of destruction whose resurrection marked the beginning of the end to the human race.
Amidst the few still living humans powerful enough to continue surviving, Cynthia, daughter to the legendary Pegasus Knight Sumia who fought alongside Chrom, is one of the children characters who managed to arrive to the past with Lucina. Thanks to the Holy Dragon Naga’s powers, they traveled through time in order to stop Grima’s awakening that will come to doom the human civilization. So coming from such a dark timeline with such a serious task, you’ve got to be pretty sober, right?
…Or… not?
Cynthia is encountered on the paralogue side chapter “Wings of Justice”, and the first notable thing about her is that she’s very naïve. A local bandit claiming to be Chrom, the Ylissean prince, has successfully convinced Cynthia to work alongside him despite the bandit’s extremely shady looks and attitude, and she’s swallowed his every word until the real Chrom shows up with his brand of the exalt – or her own mother talks to her first and converts her, with the ring to prove just which fraction Cynthia should REALLY be fighting for. She is just pitifully easy to fool, as long as one claims to be doing good for the benefit of all. Her naiveté can partially be explained by the fact that she’s practically grown up in a world with almost no other fellow humans, so her interactions with normal people aside from the friends she grew up and fought together with have been scarce. Still, it doesn’t change the fact that she’s always been very kind, energetic, and trusting of nature since she was a little girl. It’s revealed that she used to play Justice Cabal with Owain all the time when they were children, hoping to one day live up to the heroic legacies their parents left behind. Holding onto a greatly decorated (and exaggerated) image of heroes and the goodness they do, Cynthia is enchanted with dramatic entrances of a hero upon a battlefield and delivering inspiring opening catchphrases before the actual fighting begins. To give a few examples…
“COME, FOE! TASTE THE STEELY TANG OF CYNTHIA'S DEADLY BLADE!” “I AM CYNTHIA! YOUR BLOOD SHALL RUN THICK LIKE SWAMPLAND!” and “I AM CYNTHIA! I FLOAT LIKE A LEAF AND STING LIKE A NETTLE!” These are just… some of the things, of what the tactician might catch her shouting in the barracks when she’s practicing her lines during her spare time. Cynthia confesses to have dreamed that in the past, war must have been much more civilized. Having fought nothing but Risen after Risen, she optimistically envisioned that in the past, war was done honorably and nobly where both sides engage cordially. A hero is someone who stands up to evil and helps anyone who needs helping; a hero’s job is also not done so long as everyone doesn’t also have smiles on their faces. A hero is lovely, powerful, graceful, is fated to see justice done while kicking the bad guys’ asses, and must be recognized for their heroic deeds. A hero also operates alone while being alongside those who need protection from the very start, charging into a fray with no backup but managing to come out triumphant after keeping everyone safe.
…Or well, that’s what she believed when she first joins up with the army. Given that her endless amount of energy and optimism is an inspiring source of cheerfulness and a bright ray of sunshine to everyone’s life despite the dark times, no one has ever had the heart to disillusion her, tell her out straight that wars between humans in the past can be just as bloody and cruel as war with the Risen. The tactician does bring to her attention that she risks getting her own self hurt if she’s too busy posing and giving speeches, to which she eventually concedes to be true and begins to consider more her own safety. Her views of a hero does go through subtle changes for the better through the time she spends with the army, eventually coming to the understanding that a real hero not only looks after others, but themselves as well. A real hero doesn’t try to hog all the glory, a real hero helps everyone and does the most even if it they’re not flamboyant about it. In her own words, she had to be “less lone-wolf hero and more Justice Alliance hero”, so she learns to become much more cooperative with the army and aware of her own limits. Not to say she’d ever give up on dramatic entrances and opening catchphrases, but she’ll only do it in front of ‘noble foes’ when she’s sure it’s absolutely safe. If it’s smelly bandits, they can just eat the tip of her lance in their faces.
On a lesser heroic front, Cynthia is very open, almost shamelessly so. She would keep fishing and pushing for compliments from people she knows (during her support with Gerome, she wants him to keep telling her how great she is like he used to as a child), and would not hesitate to approach anyone she wants to talk to (read: befriend). She just… has roundabout ways of getting at it, like seemingly insulting Nah by bombarding her with humiliating Heroine vs Evil Dragoness stories when in the end, Nah figures out Cynthia kept doing it because she wanted to be her friend. …And stand on her head to look majestic, that too, but small perks, right? Cynthia is also a very sincere girl who takes gratitude and guilt very seriously. In cases when she had to apologize or thank people close to her, she does not let go even after the facts. In her support with the male tactician, he mentions her she’s thanked him already several times for making her realize how important teamwork is, and during her support with Laurent, she’s sent flowers and given singing telegrams to continuously apologize for the fact that he accidentally dislocated his hip on her account when trying to protect her. She’s also very supportive of the people she loves even if it upsets her, like how she ultimately confesses during her S rank support with Inigo that even if it made her mad that he would hit on any girl except her, she still cheered him on at every turn because she didn’t like seeing him upset. She doesn’t like it when people disagree with her, but she’s capable of thinking about things and making concessions when concessions are due. This is highlighted throughout her supports with Severa: while both girls start out as fiery enemies, Cynthia comes to acknowledge Severa’s spirit and physical abilities, deeming her a worthy rival and going so far as to acknowledge that she can learn from her ‘nemesis’. While being the complete opposite of the meek Sumia with her boisterous confidence and relentless enthusiasm, Cynthia has nevertheless inherited a few lesser fortunate quirks from her mother. This includes tripping over nothing and doing flower fortunes (picking the petals of a flower in order to decide what to do), she also tends to talk in her sleep and say… baffling things.
Despite her innocent and rose-tinted views of heroism, Cynthia is quite aware. She has lost both her parents at a young age and fought very hard for personal survival in a doomed future, after all. Depicted in her support with her father, she’s very attached to him and keeps trying to spend more time with him to the point of being pushy and taking up his whole day, because she always had the intrinsic knowledge that she’s not their ‘actual’ daughter. The ‘real’ Cynthia Sumia will have with the man she loves and has married is not yet born in this world. It’s for that reason that she wants to make the most out of their time together, given that she won’t have that chance in her proper future. It also takes a tremendous amount of spiritual fortitude to stay peppy considering the hopeless future she comes from, so she definitely possesses a certain measure of soberness, even if she’s otherwise an unstoppable force of nature that shall wreck goodness and justice anywhere she goes.
Abilities/Powers: Cynthia doesn’t have any super special powers, though she’s from a world where elemental and healing magic exist. She’s spent her teenage years fighting off the Risen menace that’s driven the human race onto the brink of extinction, so to have survived that, she nevertheless is a very skilled soldier. As a Pegasus Knight, she is extremely proficient with a Lance, so she definitely packs a punch and a lot of experience despite what her personality may suggest.However, there are unique abilities corresponding to each class. They’re more game gimmicks, but they can be worked into IC scenarios. So she will have the following:
→ Her mother Sumia’s ring
→ A half-finished spearhead
→ A Killer Lance
Canon: Fire Emblem: Awakening
Canon Point: Pre-endgame “Grima”; before engaging the Fell Dragon in the final battle
Background/History: Fire Emblem Wikia link
Note: This Cynthia's parents are Chrom and Sumia, making Lucina her older sister and Cynthia herself a princess of Ylisse. As for her male supports, she's assumed to be on A with everyone (including the male tactician, hence she's more of a team player now), no S
Personality: In the grim future where mankind has almost been completely wiped out from the world’s surface, the bravest and most skilled of remaining humans continue to fight desperately every day for their lives against armies of Risen, undead corpse soldiers loyal to Grima, the Fell Dragon of destruction whose resurrection marked the beginning of the end to the human race.
Amidst the few still living humans powerful enough to continue surviving, Cynthia, daughter to the legendary Pegasus Knight Sumia who fought alongside Chrom, is one of the children characters who managed to arrive to the past with Lucina. Thanks to the Holy Dragon Naga’s powers, they traveled through time in order to stop Grima’s awakening that will come to doom the human civilization. So coming from such a dark timeline with such a serious task, you’ve got to be pretty sober, right?
…Or… not?
Cynthia is encountered on the paralogue side chapter “Wings of Justice”, and the first notable thing about her is that she’s very naïve. A local bandit claiming to be Chrom, the Ylissean prince, has successfully convinced Cynthia to work alongside him despite the bandit’s extremely shady looks and attitude, and she’s swallowed his every word until the real Chrom shows up with his brand of the exalt – or her own mother talks to her first and converts her, with the ring to prove just which fraction Cynthia should REALLY be fighting for. She is just pitifully easy to fool, as long as one claims to be doing good for the benefit of all. Her naiveté can partially be explained by the fact that she’s practically grown up in a world with almost no other fellow humans, so her interactions with normal people aside from the friends she grew up and fought together with have been scarce. Still, it doesn’t change the fact that she’s always been very kind, energetic, and trusting of nature since she was a little girl. It’s revealed that she used to play Justice Cabal with Owain all the time when they were children, hoping to one day live up to the heroic legacies their parents left behind. Holding onto a greatly decorated (and exaggerated) image of heroes and the goodness they do, Cynthia is enchanted with dramatic entrances of a hero upon a battlefield and delivering inspiring opening catchphrases before the actual fighting begins. To give a few examples…
“COME, FOE! TASTE THE STEELY TANG OF CYNTHIA'S DEADLY BLADE!” “I AM CYNTHIA! YOUR BLOOD SHALL RUN THICK LIKE SWAMPLAND!” and “I AM CYNTHIA! I FLOAT LIKE A LEAF AND STING LIKE A NETTLE!” These are just… some of the things, of what the tactician might catch her shouting in the barracks when she’s practicing her lines during her spare time. Cynthia confesses to have dreamed that in the past, war must have been much more civilized. Having fought nothing but Risen after Risen, she optimistically envisioned that in the past, war was done honorably and nobly where both sides engage cordially. A hero is someone who stands up to evil and helps anyone who needs helping; a hero’s job is also not done so long as everyone doesn’t also have smiles on their faces. A hero is lovely, powerful, graceful, is fated to see justice done while kicking the bad guys’ asses, and must be recognized for their heroic deeds. A hero also operates alone while being alongside those who need protection from the very start, charging into a fray with no backup but managing to come out triumphant after keeping everyone safe.
…Or well, that’s what she believed when she first joins up with the army. Given that her endless amount of energy and optimism is an inspiring source of cheerfulness and a bright ray of sunshine to everyone’s life despite the dark times, no one has ever had the heart to disillusion her, tell her out straight that wars between humans in the past can be just as bloody and cruel as war with the Risen. The tactician does bring to her attention that she risks getting her own self hurt if she’s too busy posing and giving speeches, to which she eventually concedes to be true and begins to consider more her own safety. Her views of a hero does go through subtle changes for the better through the time she spends with the army, eventually coming to the understanding that a real hero not only looks after others, but themselves as well. A real hero doesn’t try to hog all the glory, a real hero helps everyone and does the most even if it they’re not flamboyant about it. In her own words, she had to be “less lone-wolf hero and more Justice Alliance hero”, so she learns to become much more cooperative with the army and aware of her own limits. Not to say she’d ever give up on dramatic entrances and opening catchphrases, but she’ll only do it in front of ‘noble foes’ when she’s sure it’s absolutely safe. If it’s smelly bandits, they can just eat the tip of her lance in their faces.
On a lesser heroic front, Cynthia is very open, almost shamelessly so. She would keep fishing and pushing for compliments from people she knows (during her support with Gerome, she wants him to keep telling her how great she is like he used to as a child), and would not hesitate to approach anyone she wants to talk to (read: befriend). She just… has roundabout ways of getting at it, like seemingly insulting Nah by bombarding her with humiliating Heroine vs Evil Dragoness stories when in the end, Nah figures out Cynthia kept doing it because she wanted to be her friend. …And stand on her head to look majestic, that too, but small perks, right? Cynthia is also a very sincere girl who takes gratitude and guilt very seriously. In cases when she had to apologize or thank people close to her, she does not let go even after the facts. In her support with the male tactician, he mentions her she’s thanked him already several times for making her realize how important teamwork is, and during her support with Laurent, she’s sent flowers and given singing telegrams to continuously apologize for the fact that he accidentally dislocated his hip on her account when trying to protect her. She’s also very supportive of the people she loves even if it upsets her, like how she ultimately confesses during her S rank support with Inigo that even if it made her mad that he would hit on any girl except her, she still cheered him on at every turn because she didn’t like seeing him upset. She doesn’t like it when people disagree with her, but she’s capable of thinking about things and making concessions when concessions are due. This is highlighted throughout her supports with Severa: while both girls start out as fiery enemies, Cynthia comes to acknowledge Severa’s spirit and physical abilities, deeming her a worthy rival and going so far as to acknowledge that she can learn from her ‘nemesis’. While being the complete opposite of the meek Sumia with her boisterous confidence and relentless enthusiasm, Cynthia has nevertheless inherited a few lesser fortunate quirks from her mother. This includes tripping over nothing and doing flower fortunes (picking the petals of a flower in order to decide what to do), she also tends to talk in her sleep and say… baffling things.
Despite her innocent and rose-tinted views of heroism, Cynthia is quite aware. She has lost both her parents at a young age and fought very hard for personal survival in a doomed future, after all. Depicted in her support with her father, she’s very attached to him and keeps trying to spend more time with him to the point of being pushy and taking up his whole day, because she always had the intrinsic knowledge that she’s not their ‘actual’ daughter. The ‘real’ Cynthia Sumia will have with the man she loves and has married is not yet born in this world. It’s for that reason that she wants to make the most out of their time together, given that she won’t have that chance in her proper future. It also takes a tremendous amount of spiritual fortitude to stay peppy considering the hopeless future she comes from, so she definitely possesses a certain measure of soberness, even if she’s otherwise an unstoppable force of nature that shall wreck goodness and justice anywhere she goes.
Abilities/Powers: Cynthia doesn’t have any super special powers, though she’s from a world where elemental and healing magic exist. She’s spent her teenage years fighting off the Risen menace that’s driven the human race onto the brink of extinction, so to have survived that, she nevertheless is a very skilled soldier. As a Pegasus Knight, she is extremely proficient with a Lance, so she definitely packs a punch and a lot of experience despite what her personality may suggest.However, there are unique abilities corresponding to each class. They’re more game gimmicks, but they can be worked into IC scenarios. So she will have the following:
Galeforce: Allows the unit to act again upon defeating a foe (once per turn). ICly, this would… Just mean she’s much quicker on her feet after defeating an enemy.Items/Weapons:
Rally Speed: Use “Rally” to grand +4 Speed to units within 3 spaces for one turn. ICly, this would translate to an agility boost spell for allies within her direct vicinity.
Lancefaire: Grants +5 Strength if using a lance. ICly, it just means she hits harder if she’s equipped with a lance.
Relief: Restores 20% HP each turn if no units are within three spaces. ICly, it means she can recover her wounds gradually if she’s by herself.
Speed +2: Grants Speed +2. ICly it just means she's slightly quicker than your average person.
→ Her mother Sumia’s ring
→ A half-finished spearhead
→ A Killer Lance